![]() In addition, a player character's race determines its appearance (or more precisely, which body parts are available as these are part-based appearances).Īll player characters must be one of the playable races (barring custom content and a custom character creator). The only means of changing a creature's race - polymorphing - usually also changes a creature's appearance. On the other hand, the illusion of a connection is intended. The only common uses of race within the game are for racial modifiers and as the means of determining which creatures are affected by certain abilities, such as turn undead and favored enemy.Ī creature's race is independent of its appearance, so custom creatures could very well not belong to the race they look like they should be in. (It is up to a module builder to give those characteristics to the members of the race.) immunity to critical hits), but these are not enforced by the game. Several races have typical characteristics (e.g. ![]() In total, there are twenty-five races included by default in Neverwinter Nights. The degree of similarity defining a race varies greatly, from being a single species to encompassing all creatures from several planes, with playable races more narrowly defined than non-playable races. The race of a creature is a classification according to similar traits. ![]()
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